What a lovely game Monopoly is. You can sit around a table with your whole family, buying streets, erecting houses, watching granddad push the dear old boot around the board. Then he lands on your three-hotel Mayfair and all hell breaks loose. You snatch every last penny from his withering hands, the bank confiscates all his property and the whole table erupts into a maelstrom of abuse. Monopoly has been breeding cutthroat capitalists for more than 70 years, and it's this aspect of the board game Milton Keynes-based Deep Red is concentrating on this time round. 'We've done two versions of Monopoly already while at Hasbro Interactive,' says Deep Red director Clive Robert, 'and we wanted to take it to the next level.'
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The next level sees Monopoly transformed into a sophisticated 3D strategy game that concentrates on real-time multiplayer action and the sort of non-stop fun you'd never expect to see in a business title. But although it might look like a chunky and colourful version of SimCity, the nature of this particular beast couldn't be more different.
For starters, it's scenario-based rather than free-form. The bustling city is already there when you start a game, so you don't have to mess around laying down roads and sewage systems. The core of the game, no matter what the objective of each scenario, is to build shops according to demand and try and outsell your rivals.
Each single-player scenario and multiplayer game starts off in 1930, which is when the board game first appeared, so the game has a refreshingly old-fashioned style to begin with. It's all about corner shops and small businesses. As the years roll by (five per game day) different shops become available, so you can start replacing ballrooms and bars with nightclubs and pool halls, eventually progressing to today's amusement arcades and video stores.
Monopoly is, of course, a turn-based game, but Deep Red was determined to make this a more intense experience and one which wouldn't allow anyone to go off and make a cuppa while thinking of their next move. 'You're under pressure all the time, so there's no time to sit back and relax,' says Clive. This soon became apparent while I was sitting in Deep Red's offices, thrown into a multiplayer match. I was still experimenting with the camera and asking probing questions such as 'What does this button do?' when my more experienced opponents had already built a five-storey apartment block, a bakery and a butchers. Thankfully I had creative director Jon Law as my right-hand man, and I'd soon begun building my own empire. With his guidance and my opponents' over-confidence at facing a newbie,I actually managed to win. Developers know what bad losers journalists can be.
Risky Business
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Building shops might not sound that exciting, but as anyone who has played their brilliant Risk II will know, Deep Red knows a thing or two about gameplay. Checking up on each of your stores to see how many products they're selling becomes much more compelling when you have to start a price war with a neighbouring shop. The sound of money chinging into your bank account is incredibly satisfying and there are a load of features and details to keep you occupied. Auctions are Monopoly Tycoon's way of leasing streets. You can build on any block as long as it isn't owned by another player with building rights. If you buy a street that your opponents have shops on you can stop them from building any more, as well as collecting a nice rent at the start of each day. Of course, once you own a colour set of blocks you can start constructing hotels to attract the city's tourists.
When night falls the lampposts start lighting the darkening streets, and business shifts to cinemas, restaurants and pool halls. It takes all your self-discipline not to go build-crazy just to see what happens if you open a nightclub next to your rival's bar. Luckily, Deep Red doesn't want to make you a slave to the bank as you are in the likes of SimCity. Going into the red is allowed (as long as you manage to bounce back into credit within 24 hours) and you can usually get away with spending large amounts of cash and still win as long as your investments are sound. 'We started off making it so that your bank balance was one of the most important elements for winning,' says Clive 'but it just meant that nobody ever spent anything and the game got boring.'
There's little chance of that happening in the version I've been happily playing with for the past week. Monopoly Tycoon looks set to successfully follow the original Theme Park in the addictive quality of its gameplay. You can forget all the Theme, Tycoon and Sim games from the last few years. There are already plans afoot to create a couple of addon packs, one of which will include a game editor. Deep Red has also got a load of new scenarios up its sleeve and wants to do something with the criminal side of the game which isn't touched upon here. The jail was always a big part of the original, and the developers are keen to incorporate that element into it. Whether this includes hiring a bunch of goons to smash up your rival's shops or pick up protection money from small businesses remains to be seen, but you can see the potential for it already. I would put money on this being a huge game - it certainly deserves to be.
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Overview of Monopoly Plus
A real living board:
A full 3D city at the center of the board lives and evolves as you play. You own a miniature world where each neighborhood has its own unique identity and characteristics. Its friendly inhabitants will interact with your progression throughout the game and celebrate your achievements, bringing a new dimension to your experience. Feel that you own something special and admire your empire grow right in front of your eyes!
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You can change the rules and adapt them to your playing style. Play the famous Speed Die mode to spice up your game or select from a catalogue of 6 house rules chosen by Monopoly community members from around the world!
System Requirements of the game
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- OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
- Processor: Intel Core i3-550 @ 3.0 GHz or AMD Phenom II X4 945 @ 3.0 GHz or equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX460v2 or AMD HD7750 (1024 MB VRAM with Shader Model 5.0 or better)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space